Saturday, November 12, 2016

Game Development Blog - Week 10

Week 10

Progress Update

This is it! As of right now, we're moving into the last week of development for us. It's been a long and incredibly bumpy road, but with the end in sight, we're ready to give it our all and push our game to success!

The Motion Shift

This past week, we finally committed to switching the way we handle motion controls. We will now be utilizing the nintendo Wii controller instead of the Kinect. Design-wise, this doesn't change a whole lot, but it does mean that we don't have to worry about things like distance from the sensor, number of people, and other such hindrances the Kinect had. At the moment, our programmers are frantically working to make sure the Wii controls are properly functioning, and with luck we'll have it implemented by the time the showcase rolls around.

Design Work

Last week, I spent a lot of time revamping some of our earlier designs. Chief among these were the enemy designs, which I changed up to hopefully make more unique enemy types. Feedback from testing has shown me a few ways in which the enemies could be tweaked for a better experience, but overall, these will be the designs that stay until the very end. Additionally, the weapons were revamped, turning one of the weapons into a true shotgun, instead of the merely visually different burst weapon it once was.

Moving Forwards

We only have one more week to finish up our game before we present! As of right now, our main focus is on preparing for next semester, while squeezing as much as we can into this final vertical slice prototype. We hope to be able to challenge the vertical slice stage this week, in our last class before presentations.

Until next time!

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