Saturday, November 19, 2016

Game Development Blog - Week 11 [Latter]

Week 11 [Latter]

Progress Update

Here we are, the final update. Our game has approached it's final form, so I'd like to give one last update on where we've ended up after this long and hectic journey.


A Hard Decision


Earlier this week, our team got together and made what had to have been the toughest decision of the design process thus far. We decided that we were not going to attempt to go forwards to next semester - in effect, canceling our game. It wasn't easy for most of us to admit, but when we all sat and looked at the game, it was clear that it just wasn't up to where we wanted it to be. Some members, myself included, also felt that the game simply wasn't fun to work on anymore, and wasn't something we wanted to continue to work on throughout the next semester. So, in the end, we decided to scrap the project. To those of you following this journey, we hope you'll understand.


...I suppose there isn't much point to saying anything else after that, is there? There was certainly work done this week, don't get me wrong. But to mention any of it feels a bit moot at this point. So instead, I'll just sign off as always. Thank you for following this adventure in game design.


Until next time.

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