Tuesday, November 1, 2016

Game Development Blog - Week 8

Week 8

Progress Update

Things have been progressing at a fairly steady rate. The whole team has banded together in order to get everything we need done in as these last few weeks close in on us, so with any luck we'll finally be able to arrive at our completed vertical slice by the time we're done!


Ah, but that's getting ahead of myself. We still have a lot of work to do before we get there, so let's focus on right now!


Another Step Forwards


After a long and grueling week of work, we made it out of Deep Dive, and into Proof of Concept! This is great, because that means we now have the ability to petition our game to move to next semester! If we can get all the way to Vertical Slice, then we won't need to petition, but at least now we've hit the most important milestone - being able to present is a huge step for us!


Music and Design


On my end of things, I've spent the last week making a lot of documents. VDDs, Mechanics lists, QA Feedback write-ups, the whole lot of it. In addition, a large portion of last week was spent getting a song into the game. It's still WIP at the moment, so I'll have to spend a lot of time this week polishing and refining it, but it's certainly there, which is more than we had last week! We're going for a very heavy metal style, to which an acquaintance of mine has been more than happy to provide the most brutal examples of the genre for analysis. I hope to have a fully fledged metal song by the end of the week!

Moving Forwards

This week, it's all about proof of concept. We'll need to do a lot of testing, and make sure the game continues to move towards completion. I'm confident that we can get our game through to the end - it's just a matter of hard work and perseverance.

Until Next Time!

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