Saturday, November 5, 2016

Game Development Blog - Week 9

Week 9

Progress Update

The last week was rough on our team. Testing showed that the controls we were using were finicky at best, and broken at worst. Additionally, solving these issues turned out to become a major roadblock for us. All we can hope for right now is that we'll manage to get past it, and move on.

The Controls

We brought our game to testing, and the results were... well, not very positive. Many players found the guitar felt nice to use, but the Kinect was ineffective in every possible way. We had previously attributed this to issues with the physical space, but we have come to realize the issue may lie with the Kinect itself. Right now, our team is looking into utilizing some other method, such as a Wii controller.

The Controllers

If that wasn't enough, our guitar controllers broke this past week. This in and of itself has become a massive problem for our team, as we've been unable to find replacements as of yet. Right now, our workaround is that the player can use the Kinect along with a normal game controller, though this makes testing very difficult as the player is forced to miss out on a huge part of the core experience. We will hopefully have replacement controllers in very soon.

Moving Forwards

This week, a big focus is going to be placed on updating the design. Based on in-class feedback, we're planning on adding and changing a few of our game's mechanics, so we hope to have those in very quickly.

Until next time!

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